Map Placement in Cinema 4D Material Editor 2017-10-02T01:16:10+00:00

Texture Map placement in Cinema 4D’s Material Editor

Color: Base Map

Our Base Map is placed in the COLOR ‘Texture’ input.

Diffusion: Ambient Occlusion Map

Our Ambient occlusion Map is placed in the DIFFUSION ‘Texture’ input. Adjust is the ‘Mix Strength’ if you find the AO effect to be too strong.

Reflectance: Roughness Map

Our Rough Map is placed in the REFLECTANCE > ROUGHNESS ‘Texture’ Input. You can choose which ‘Type’ of reflections you want but for this example it has been set to ‘Beckmann’.

Normal: Normal Map

Our Normal Map is placed in the NORMAL ‘Texture’ Input.

Displacement: Height Map

Our Height Map is placed in the DISPLACEMENT ‘Texture’ Input. In order to get high-detail subdivisions, we enable the ‘Sub Polygon Displacement’ option and then customize the settings to fit your model.

Reflectance: Gloss Map

Our Gloss Map is placed in the REFLECTANCE > REFLECTION STRENGTH ‘Texture’ Input.

Reflectance: Metallic Map

Our Metallic Map is placed in the REFLECTANCE > LAYER MASK ‘Texture’ Input.

Alpha: Opacity Map

Our Opacity Map is placed in the ALPHA ‘Texture’ Input.